The Kingdom 2000 non-aggression pact

Twelve clauses, agreed by all seven R5s and enforced by the NAP council. This page is the authoritative text. Where the home page summary and this page differ, this page wins.

Current version 3, in force since 11 June 2026. Amendment history is recorded on each clause.

1

Protection inside the pact

Governors flying the tag of a NAP alliance are protected at all times outside the KvK battle phase. Protection covers the city, gathering marches and rallies in progress. It does not cover an untagged alt, a tent, or a city that has left its alliance and not yet joined another.

Effective 14 Nov 2025

2

Scouting and single-troop marches

Scouts, one-troop pokes and 69-troop marches are permitted on anyone in the kingdom at any time, including inside the pact. They are how we test shields and read formations, and treating them as an attack wastes the council's time.

Effective 14 Nov 2025

3

No alliance tag means free-for-all

An untagged city is unprotected, full stop. Join an alliance before you unshield. If you are between alliances, stay shielded or accept what follows. This clause exists because the alternative is a pact that nobody can enforce by sight.

Effective 14 Nov 2025

4

Tents are always open

Tents are free-for-all regardless of tag, in every zone, at every hour. Do not tent inside contested territory and expect the pact to cover you.

Effective 14 Nov 2025

5

Three-hit cap outside the pact

A governor outside the pact may be hit a maximum of three times per target, per day. The cap is a cap on farming a single player into quitting the server, not a licence to use all three every day.

Amended 2 Apr 2026 — was five hits

6

Retaliation is allowed and logged

If you are hit, read the battle report first: mis-clicks and rally joins happen. If it was deliberate, you may answer, and one alliance-mate may take your place if you cannot march. Report it in the council channel so the pattern is tracked. Unreported retaliation looks identical to a fresh breach.

Effective 14 Nov 2025

7

Banner and HQ attacks must be scheduled

Attacks on alliance banners and headquarters are permitted, but announced in the kingdom channel and cleared with the defending R5 first. Territory changes hands here regularly; it does so on a schedule so that nobody loses a build queue to a surprise.

Effective 14 Nov 2025

8

The castle rotates

Holders drop the castle before the three-hour timer completes, so the window reopens and every alliance in the rotation collects its personal rewards inside the six-hour period. The rotation order is posted each Friday. Holding to the full timer without a council decision is a breach.

Effective 3 Dec 2025

9

R5s answer for their members

An R5 is responsible for their alliance's conduct under this pact. If an alliance repeatedly breaches and its R5 takes no visible action, the council may lift that alliance's protection, and the R5 personally becomes a valid target.

Effective 14 Nov 2025

10

Sanctuaries and fortresses are negotiated

Ownership of sanctuaries and fortresses is agreed at the Monday council and shared on rotation, not taken by surprise. A holding taken outside the agreed rotation is returned or the taking alliance forfeits its next slot.

Amended 11 Jun 2026 — rotation extended to fortresses

11

Council composition

Each alliance seats its R5 plus three R4s on the NAP council, four seats per alliance. Seats are named in the council channel and change only by the R5's notice.

Effective 14 Nov 2025

12

Amendments

Amendments carry on a simple majority of seated alliances and take effect at 00:00 UTC on the day after they pass. Every amendment is dated on this page. A governor is judged against the version that was live when they acted, not the current one.

Effective 14 Nov 2025

If you think a clause has been broken

Screenshot the battle report, post it in the council channel with the time in UTC, and name the alliance rather than the individual. The council reviews breaches at the Monday meeting; anything during an open castle window is handled same-day by whichever three seats are awake.

Apply to transfer if you have read this and it reads like a kingdom you want to play in.