Bring your passes to a kingdom that answers for its record.
Kingdom 2000 runs an organised, English-speaking server with a published NAP, a rotating castle, and a king who schedules buffs 48 hours ahead. Everything a scout would ask us is on this page — then the waiting list is one form away.
The kingdom, in plain terms
What you are actually moving into, before anyone talks you into it.
2000 is a mid-age server that came out of its first Kingdom of Power intact and has stayed organised since. Leadership is a standing council of the seven R5s plus the king, meeting each Monday before the buff schedule is posted. Decisions are written down and published here — the NAP, the castle rotation, and the buff calendar are not verbal agreements.
We are a war server, not a farm server. Bear Hunt and Alliance Championship run every week with full turnout, and the top four alliances rally together in KvK rather than scoring separately. If you want a quiet kingdom where nobody is hit, this is the wrong address.
Most of our members sit in the Americas and Western Europe, which puts kingdom prime time between 13:00 and 04:00 UTC. Asia-Pacific governors are welcome, and 2KVG in particular is building an APAC garrison shift.
- Server number
- 2000
- Opened
- 27 July 2025
- Transfer group
- Group C
- Hero generation
- Gen 6
- Truegold age
- Unlocked, Tier 2
- Active governors
- ~840 daily
- Alliances
- 7 ranked, 4 hiring
- Top-100 power floor
- 19.4 M
- Kingdom power cap
- None for Group C
- Discord
- Required for R4+
KvK record
Kingdom of Power runs on a 28-day cycle: five prep-scoring days, then the battle weekend and the castle fight. Prep and battle are scored separately, so a cycle can be split. Every cycle in detail, with opponent notes, is on the KvK archive.
| Cycle | Opponent | Prep points | Battle points | Prep | Battle | High King |
|---|---|---|---|---|---|---|
| Aug 2026 | K1877 | 41.2 M | 88.6 M | Won | Won | 2KVG |
| Jul 2026 | K2043 | 37.8 M | 71.4 M | Won | Won | VLR |
| Jun 2026 | K1961 | 33.1 M | 64.9 M | Lost | Won | 2KVG |
| May 2026 | K2088 | 31.6 M | 59.2 M | Won | Won | IRN |
| Apr 2026 | K1902 | 28.4 M | 47.7 M | Won | Lost | — |
| Mar 2026 | Bye | 24.9 M | — | Won | — | 2KVG |
Alliance leaderboard
The top five alliances by total power, pulled daily from MightPulse. Power, member counts and the top-10 floor come straight from the game; crowns are counted by the council and entered by hand.
Spending mix
Self-reported by members each season. This is the honest version of the question everyone actually asks — not how many whales we have, but how many sit above you. A roster stacked with heavy spenders rallies harder and wins more castles; it also means the top reward tiers in every solo and alliance event are already spoken for. Which of those matters more depends on why you play.
Heavy — buys most packsModerate — buys selectivelyFree to play
Ranks 6 and 7 are unlisted while they rebuild. Seat counts and shift cover for every alliance are in the alliance directory.
Where would you land?
Put your power in and this estimates your rank inside each alliance, from the power bands published above. Placement decides your reward tier far more than kingdom rank does: being 8th of 94 in an alliance that rallies is worth more every week than being 60th of 98 in the strongest one.
Enter your total power to see where you would sit in each alliance.
Each alliance runs its own two Bear Hunt slots, and they are set to whichever hours that roster is actually awake. Missing both every week costs you more materials over a season than two Town Center levels gain you. Check the slot before you check the power — the estimator shows both.
NAP rules
Agreed by all seven R5s and enforced by the NAP council — R5 plus three R4s per alliance. Breaking these costs your alliance its protection, not just you. Full text and amendment history is on the NAP page.
- No hits inside the NAPTagged members of NAP alliances are protected at all times outside KvK battle phase.
- Scouting and single-troop marches are allowedScouts, 1-troop pokes and 69-troop marches are fine on anyone in the kingdom.
- No alliance tag means free-for-allUntagged cities are unprotected. Join an alliance before you unshield.
- Tents are always openTents are FFA regardless of tag. Do not tent inside contested territory and expect mercy.
- Three-hit cap outside the NAPNon-NAP targets may be hit a maximum of three times per target, per day.
- Retaliation is allowed and loggedCheck the battle report first. One alliance-mate may take the victim's place to answer. Report it so the council can track it.
- Banner and HQ attacks must be scheduledAnnounce in the kingdom channel and clear it with the defending R5 before marching.
- The castle rotatesHolders drop the castle before the three-hour timer so the window reopens and every alliance can collect.
- R5s answer for their membersIf an alliance repeatedly breaks the pact and its R5 does nothing, that R5 becomes a valid target.
- Sanctuaries and fortresses are negotiatedOwnership is agreed at the Monday council, not taken by surprise. Holds are shared on rotation.
Which alliances are accepting transfers
Apply to the kingdom, not to an alliance — the transfer officer places you where your power and timezone fit, and you can move internally after 30 days. Leadership and shift cover for each are in the alliance directory.
- Seats open
- 6
- Min power
- 32 M
- Focus
- Castle & rally
- Shift
- APAC building
- Discord
- Required
- Seats open
- 18
- Min power
- 21 M
- Focus
- KvK prep scoring
- Shift
- EU evenings
- Discord
- Required
- Seats open
- 21
- Min power
- 14 M
- Focus
- Bear & Championship
- Shift
- Americas
- Discord
- Encouraged
- Seats open
- 17
- Min power
- None
- Focus
- Growth & farms
- Shift
- Mixed
- Discord
- Optional
- Seats open
- 0
- Min power
- —
- Focus
- Sanctuary holds
- Shift
- EU mornings
- Discord
- Required
- Seats open
- Open
- Min power
- None
- Focus
- Farm accounts
- Shift
- Any
- Discord
- Not needed
Kingdom timeline
What 2000 has actually done, in order. Server age gates content in Kingshot, so this doubles as a map of what is already unlocked here.
- Kingdom 2000 opensFirst 300 governors land. IRN and VLR form in the opening week.
- Fifth Hall of GovernorsUnlocks Kingdom of Power eligibility at 70 days of server age.
- First castle battle2KVG takes the castle. The rotating-crown NAP is written the following Monday.
- First KvK cycleMatchmaking returns a bye. Prep is played out anyway for 24.9 M points.
- Age of TruegoldTruegold buildings open. Town Center 30 becomes the kingdom's stated target.
- Split cycle against K1961Prep lost, battle won. Prep hoarding rules are published and enforced from here on.
- Best cycle to date41.2 M prep and a clean sweep of K1877. High King crowned in 2KVG.
- Transfer window opens62 alliance seats available across four alliances. Waiting list closes when the window does.
King buff schedule
The king posts skills 48 hours ahead and activates every one at 00:00 UTC, so you can queue upgrades against the buff instead of guessing. Titles are granted from the castle desk; a buff only applies if the title and the skill are live before you start the action.
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
During a KvK prep week the schedule shifts to match the scoring days: Groundworks on day 1, Fresh Ideas on day 2, Mobilize on day 4 and Community Healing on day 6 so heals land before the battle phase opens. Title requests go in the castle channel with your city coordinates.
Event times and where we rank
All times UTC. Our four-week rotation runs Brawl week, Strongest Governor, Alliance Mobilization, then KvK prep — confirm exact starts in the in-game Event Center.
| Event | Cadence | Our window (UTC) | Turnout expected | Kingdom rank |
|---|---|---|---|---|
| Bear Hunt | Every 2 days | 14:00 and 01:00 | All alliances, both slots | 2nd in group |
| Alliance Championship | Weekly | Thu 19:00 | Mandatory for R4+ | 1st in group |
| Swordland Showdown | Every 2 weeks, Sundays | Sun 18:00 | Legion sign-up Mon–Tue | Tier 2 league |
| Sanctuary Battle | Weekly | Sat 20:00 | 20+ members, R4 signs up | 4 of 6 held |
| Tri-Alliance Clash | Every 4 weeks | Sat 16:00 | 2KVG and VLR fielded | Top 8 cross-kingdom |
| Castle battle | Every 2 weeks | Sun 12:00–18:00 | Rotation order posted Friday | 6 crowns held |
| KvK battle phase | Every 28 days | Borders 10:00–22:00 | Full kingdom, shields up first | 7–2 record |
| Mystic Trial | Weekly | Rolls at 00:00 Mon | Solo, six rooms | — |
What we do when we're not playing
A kingdom is a group chat with a war attached. Most of ours know each other's voices, and a fair amount of the week has nothing to do with Kingshot at all.
The Discord
One server for the whole kingdom, not one per alliance. Alliance channels sit inside it, so a transfer between alliances does not cost you the people you already talk to. Voice is encouraged and never required — plenty of members have only ever typed.
Moderated by the council. No politics channel, no drama channel, and screenshots of kingdom chat arguments get deleted rather than debated.
- #kingdomEveryone. Titles, rallies, questions.
- #castleRotation order, title requests with coordinates.
- #transfersWhere applications land and placements are answered.
- #game-nightLobby links and whoever is short a player.
- #off-topicPets, food, sleep schedules, the usual.
Timezone spread is wide enough that the server is rarely empty. If you are Asia-Pacific and used to being the only one awake, 2KVG is deliberately building that shift.
Vibe check
Two gates stand between you and the invite. The first keeps the bots out. The second keeps out people who'd make the server worse — and the questions are all things you'd know if you've played on a decent kingdom. Nobody is testing your power here.
This needs JavaScript
Turn it on and reload, or ask any R4 in kingdom chat for the invite directly.
Failed it? Nothing is logged and nothing is held against you. Read the answers, argue with them in your head, and go again.
Apply to transfer
The form takes two minutes. A transfer officer replies with your alliance placement and your estimated pass cost before the window opens on 13 September.
- Town Center at or above the level shown on your in-game transfer screen
- Left your alliance before the window opens
- At least 25 days since your last transfer
- Fewer than four characters already in Kingdom 2000
- Same hero generation and Truegold stage as 2000
- Enough Transfer Passes — 1 to 50 depending on your power against our kingdom rating
- Not currently a King or Transfer Manager
- Not in an active battle when you move
Pass cost is set by your Transfer Score against our kingdom rating, so we cannot quote it for you — but the confirm screen in game can, and our officers will tell you if you are over a cap before you spend anything. Resources above your Storehouse protection are lost in the move, so empty your queues first.